The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. She will say yes or no depending on whether she's good with it or not. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Removed debug notification that shouldn't be there for the horse riding. It's disabled for now though until I can find a way to get it working consistently. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. (you can find the list on my website). - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. You must first get permission from me before you can modify, use, or alter my files for public use. Just make sure you talk with her while in that same room, with that bed already rented. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Serana will now be able to give you gifts too! - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Previously they were able to, and Serana turned hostile as a result. Good news; it exists. Includes both some radiant and story-driven conversations. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Serena Dialogue Add-on update Hey everyone! - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. In a future update, this will be re-implemented. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Added AlternateVoice flags to dialogue which was previously missing it. One of the most expansive updates for SDA to date. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods All rights reserved. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Serana will only give gifts within towns/cities. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit Serana Dialogue Add-On at Skyrim Nexus - Mods and Community topic, so as to not clutter up Serana's main dialogue window. Not to mention the mod should load faster on older hardware! - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Serana won't be that close to you after you've just made love once. Serana will now feel even more responsive and alive during your adventures! - Added in random idle yawns for Serana. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Serana asks to go on a date after confessing her love to the Dragonborn . - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. This is so you don't miss any commentary she has to say, when she wants to speak. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - House of Horrors commentary || Same as the above "Silver Hand" advice. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. A lot of fixes and content additions. (See the article here for all the names). You can check her out here! - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. Fixed some redundant code. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - College of Winterhold general location awareness and commentary. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Added dialogue to disable Serana's vanilla raise zombie spells. - A new romance mini-quest for players who have chosen to elope with Serana. - Campfire mod spooning support (via an optional patch. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Now it shouldn't be delayed. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. The most ambitious feature of this mod yet, and will require an entire update for itself. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Removed SDA Friendship requirement for the College of Winterhold commentary. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - More subtitle fixes, courtesy of GuerillaTech. Big Content Update! Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. This allows her to converse with the player better when she needs to. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Removed Laura Bailey lines that were only subtitles and didn't have audio. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Fixed a possible issue for some users with the Companions commentary. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. This has since been fixed. In later conversations, romance can still be opted out of, as usual. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! Even vampires get tired. - The "Kjarah" name was using a voice file with the wrong pronunciation. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Giving her a spell book will not work. - Disabled two Laura Bailey combat lines that were already revoiced. - Redid the code for some of the waiting lines. - Added Clean ver. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - The player will no longer be able to steal Serana's horse. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Fixed dialogue conditions for some radiant greets. - Dialogue toggle for Serana's yawn and sneeze lines. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Extensive follower commentary and quest awareness for each of the following quests. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - Added optional DX Crimson Blood Armor patch. - Fixed Serana saying "Lani" for the "Jon" Name. You have been warned. The base dialogue commentary quests should all be started in time. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Sofia Banter now has a countdown timer. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Serana cooking home-cooked meals for you. This mod is opted-in to receive Donation Points. It wasn't occurring at all in previous versions due to a buggy condition. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Fixed a bug with the "Determination" dialogue quest trigger. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). 3. Travel out of Solstheim and go back to Skyrim. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. 1.0 RELEASE! - While drinking (if in third person) the player will now also play the appropriate drinking animations. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Over 100 lines of new dialogue! Also made sure to make all of them stop while not running. - Removed temporary sound processing left from the CK. - Disabled more hello, goodbye, and combat lines. - (SSE Only) Repackaged BSA. - Added radiant quest dialogue for the Dawnguard side. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). 2. It seems to cause more problems and confusion than it's worth. - Serana now performs what is called a 'Silent TP' when she has quest commentary. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Some backend changes for the dialogue conditions of various dialogue. - Disabled a bit more radiant idles for a more consistent experience. Volkihar side coming later. Serana Dialogue Add-On 3.0 Release! ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! (It's easier to manage compared to four separate mod pages). - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. She will now use her town outfit in all areas with this keyword. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - The "strange sensation" message shouldn't appear twice now. - Reduced frequency of Serana gift-giving. of Amorous Adventures patch (for those who don't use Flower Girls). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. She will have radiant conversations with barkeeps and order drinks for herself. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. I mean, why wouldn't Serana, a mage, have more to say about this place? - Backend improvements for how Serana Romance quests are numbered. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. An expansion of Serana's dialogue and NPC features to make her a more immersive follower.
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