SimpleAudio API. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Deprecated: The load and playback states of tracks are not currently recorded within the active play session or saves. The sigil must be a dollar sign ($) for story variables or an underscore (_) for temporary variables. Displays the loading screen until all currently registered audio tracks have either loaded to a playable state or aborted loading due to errors. Stops playback of the playlist and forces its tracks to drop any existing data. If its return value is truthy, the save is allowed to continue unperturbed. See the. Returns a reference to the current jQuery object for chaining. The affected elements are the story: banner, subtitle, author, caption, and menu. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Returns whether fullscreen mode is currently active. Adds a playlist with the given list ID. When a saved story is loaded, the state loaded from the save replaces the current state. Configurable, see Config.passages.start for more information. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. State.top is not a synonym for State.active. Controls the playback of audio tracks, which must be set up via <>. Note: Returns whether the named template exists. If multiple passage titles are given, returns the lowest count. Twine2: Not special. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. SugarCube 2.x - The current version of SugarCube. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. This feature also prevents players from losing progress if they try to use the browser back and forward buttons to navigate, or if they refresh their browser for any reason. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. It should be plain text, containing no code, markup, or macros of any kind. Note: To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. . When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Returns whether a fade is in-progress on the track. See Setting API for more information. Note: The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). Setting API. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. Passage init. A side effect simply means that the evaluation of the expression modifies some state. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Warning: Repeatedly executes its contents. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Returns whether the history navigation was successful (should only fail if already at the end of the full history). Gets or sets the track's repeating playback state (default: false). Terminates the execution of the current iteration of the current <> and begins execution of the next iteration. See the <> macro for its replacement. Note: Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Arrays have many built-in methods and other features, and SugarCube adds many more. Only deletes the groups themselves, does not affect their component tracks. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Paste in the Base64-encoded media source as the passage's content. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. This macro has been deprecated and should no longer be used. Returns whether the autosave is available and ready. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. An array is a list of different words or text, referred to as strings in this blog post. Navigating back to a previous passage, for whatever reason, can be problematic. For example: See: May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. A fullscreen options object should have some of the following properties: Note: The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). SugarCube v2.36. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Its contents are treated as raw HTML markupi.e., none of SugarCube's special HTML processing is performed. This method has been deprecated and should no longer be used. See Guide: Media Passages for more information. Caveat for Internet Explorer: SugarCube only supports IE 9. StoryInit is run, as always. Returns the total number (count) of played moments within the extended past history (expired + past). Generates no output. Shows the UI bar. Upon a successful match, the matching case will have its contents executed. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Returns whether the track is currently unavailable for playback. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Making a new story To make a new story, press the button labelled + Story. Generates no output. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. Warning: There are many ways to use and interact with variables. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Selects all internal link elements within the passage elemente.g., passage and macro links. All these instructions are based on the SugarCube story format. Warning: that begins a line defines the heading markup. Return the named template definition, or null on failure. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Note: .on() in the jQuery API docs for more information. Does not modify the original. Returns the number of moments within the full in-play history (past + future). Engine API. Local event triggered on the typing wrapper when the typing of a section stops. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. This method has been deprecated and should no longer be used. See Template API for more information. Request that the browser enter fullscreen mode. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. SugarCube Snowman Twine 2 Examples Twine 2 Examples . Does not modify the original. Warning: Twine2: Unused. UI API. Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Note: To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. You can see this effect by changing data outside the state. The default font stack is set here. If no name is given, resets all settings. In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). The story menu only displays linksspecifically, anything that creates an anchor element (). Zorkish Sugarcube 6. Passage, tag, and variable names that have special meaning to SugarCube. Returns a reference to the UIBar object for chaining. See Tweego's documentation for more information. Returns the number of currently registered on-save handlers. Gets or sets the master volume level (default: 1). Make sure to keep the files together if you move them out of the included directory. The line continuation markup performs a similar function, though in a slightly different way. Essentially, a combination of <> and <>. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Outputs a copy of the contents of the selected element(s). Evaluates the given expression and compares it to the value(s) within its <> children. Stops playback of all currently registered tracks. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Warning: Does not flag other assignment operators. It is not a mechanism for moving data between stories. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Warning (Twine 2): Due to how the Twine . Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. The pill container contains pills for each day of the week. See the Config API docs for more information. Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Returns the array of track IDs with the given group ID, or null on failure. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Sets the selected tracks' current time in seconds. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Note: Note: Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Note: By default, it uses Math.random() as its source of (non-deterministic) randomness, however, when the seedable PRNG has been enabled, via State.prng.init(), it uses that (deterministic) seeded PRNG instead. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. At most one case will execute. For example, the following will give you a basic crossfade: Determines whether the autosave, if it exists, is automatically loaded upon story startup. Creates a multiline text input block, used to modify the value of the variable with the given name. This temporary playthrough session is intended to prevent players from losing data. Returns a reference to the current AudioRunner instance for chaining. Note: While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. And feedback from the folks over at the Twine Games Discord Server. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. The handlers is passed two parameters, the save object to be processed and save operation details object. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. LoadScreen API. Removes fullscreen change event handlers. Opens the built-in jump to dialog, which is populated via the bookmark tag. This macro has been deprecated and should no longer be used. Several State API methods have moved to the new Engine API. Creates a link that undoes past moments within the story history. Note: Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Provides access to browsers' fullscreen functionality. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Returns a save object from the given slot or null, if there was no save in the given slot. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Does not modify the original. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. Audio, image, video, and VTT passages are supported. UIBar API. Note: Valid collection types are: arrays, generic objects, maps, sets, and strings. You will also need to specify a .link-visited style that defines the properties visited links should have. Removes the specified key, and its associated value, from the story metadata store. The (execution) context object of the macro's parent, or null if the macro has no parent. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. If you don't know what that means, then this API is likely not for you. Returns whether any of the given members were found within the array. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. Generates no output. Returns whether the full in-play history (past + future) is empty. Returns the number of times that the given substring was found within the string, starting the search at position. SimpleAudio API, AudioTrack API, and AudioRunner API. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Returns whether any moments with the given title exist within the extended past history (expired + past). Block widgets may access the contents they enclose via the _contents special variable. Does not modify the original. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <